AnatoMe — Measuring Human Mobility (Jul 2020)
The university project that set everything in motion.
Demo 1
Demo 2
My goal for AnatoMe was to provide athletes with a data-driven method of efficiently tracking and improving whole-body mobility. I built a proof-of-concept iOS app that calculates and visualizes 3D body angles in real-time. Here's the rundown.
While studying Sports Science at Exeter University, I learned that mobility can enhance athletic performance and reduce injury risk. Despite athletes tracking various health metrics, mobility often goes unmeasured due to traditional methods being clunky, slow, and expensive.
I envisioned an app that could measure mobility. After discussing the idea with experts in physiotherapy and biomechanics, I joined the SETsquared Exeter incubator program to develop this concept.
Product design and engineering were entirely new to me. After many joyous months of experimenting and figuring things out, I finally had a working concept for the iOS app.
I pitched AnatoMe to a panel of experts towards the end of the SETsquared incubator program. The event went well. I received the maximum grant and made great connections.
(1/13) Welcome
Ultimately, the Apple ARKit 5 motion capture system wasn't accurate enough to consistently identify imbalances in joint mobility. I believe it's currently better suited to physical AR games, but I look forward to exploring ways to measure mobility in the future.
Building AnatoMe was a blast. I fell in love with the process and dropped out of university to pursue software design and engineering full-time.
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The WHOOP Raycast Extension->
An open-source endeavour to bring WHOOP health data to native macOS.